Kujerun caca masu hauka, matasa miliyan 500 suna son shi, ƙirƙirar kasuwa na ɗaruruwan biliyoyin a baya!

Ba zato ba tsammani, kujerun wasan caca sun fashe. Siyar da dukkan nau'ikan ya wuce 200%. Bugu da ƙari, Anji, wani ƙaramin birni inda ake samar da kujerun caca, an fitar da kujerun caca zuwa ƙasashen waje a cikin shekara.Saboda ingantaccen ingancin su, masu amfani da ƙasashen waje suna ƙaunar su sosai.
Mu, Nova, ana ɗaukarsa a matsayin manyan 10 a masana'antar kera kujerun caca.

Wasu kwararrun likitocin sun yi nuni da cewa halin shigar kujerun wasan caca ya ragu sosai, tare da 'yan wasa miliyan 500 a duk fadin kasar, kowa yana son kujerar wasan.

Ƙarfin kashe kuɗi na wannan rukunin matasa na e-wasanni yana da ƙarfi sosai, a zahiri suna tallafawa ɗaruruwan biliyoyin sababbin waƙoƙi!

Wasannin e-wasanni suna da zafi, kuma kujerun e-wasanni suna ƙasa

A ranar 7 ga Nuwamba, ƙungiyar e-wasanni ta kasar Sin EDG ta lashe gasar League of Legends S11 Global Finals.Bayan ra'ayoyin biliyan 1, babban ci gaba ne na duk masana'antar e-wasanni.

Tun daga shekarar 2003, lokacin da babban jami'in kula da harkokin wasanni na kasar ya bayyana wasannin e-wasanni a matsayin taron wasanni karo na 99 a hukumance, an samu ci gaba mai dorewa a harkokin wasanni na intanet na kasar Sin.

Har zuwa shekarar 2018, a gasar wasannin Asiya da aka yi a Jakarta, an jera wasannin e-sports a matsayin wani abin nuna wasan kwaikwayo a karon farko, tawagar kasar Sin ta lashe gasar zakarun Turai guda biyu, kuma wasannin e-wasanni gaba daya sun fice daga da'irar, kuma sun zama batun tattaunawa a tsakanin al'umma. al'umma.

Bayanai sun nuna cewa tun daga shekarar 2020, kasuwar e-wasanni ta cikin gida ta sami ci gaba cikin sauri.Adadin ci gaban kasuwar wasan e-wasanni ta wayar hannu kadai ya kai kashi 36.8%, yayin da ci gaban duk kasuwar muhalli ta e-wasanni ya kai kashi 45.2%.Girman masu amfani da e-wasanni a duk masana'antar ya kai miliyan 500.

Wasannin e-wasanni masu zafi suna sa mu kasa yin watsi da yuwuwar ci gaban da ke bayan sa.

Bisa kididdigar da aka yi, yawan kasuwannin hada-hadar intanet na kasar Sin a shekarar 2020 zai kai kusan yuan biliyan 150.Kuma ya haifar da ci gaban masana'antu da yawa a ƙasa.Irin su otal-otal na e-wasanni, kujerun e-wasanni, kayan aikin e-wasanni, wuraren wasannin e-wasanni.

Ko da IKEA ta ƙaddamar da cikakken bayani game da ɗakin e-wasanni don maye gurbin ɗakin karatun gargajiya.

Annobar da ake dauka a matsayin annoba, ta kuma kawo wani yanayi na ba zato ba tsammani ga ci gaban masana'antar wasanni ta intanet.

Iyakance ta hanyar rabuwar sararin samaniya, yawancin mutane suna ciyar da lokaci mai yawa a gida kuma suna ciyar da lokaci mai tsawo a zaune.A dabi'ance, yin wasanni da kallon wasannin kai tsaye sun zama muhimmiyar nishadantarwa da shagala.

Alkaluma sun nuna cewa, a tsakanin masu amfani da wasannin e-sports na kasar Sin a shekarar 2021, yawan masu amfani da e-wasanni da ke buga sa'o'i 11-20 a mako a matsakaici, ya kai kashi 34.5%.Dangane da kallon abubuwan wasanni na e-wasanni, 64.7% na masu amfani da e-wasanni suna kallo akan matsakaita kowane wata Fiye da sa'o'i 10.

Irin wannan dogon lokacin wasan ya ba da babbar buƙata don haɓaka masana'antun kujerun caca na ƙasa.

Koyaya, asalin kujerun wasan an sanye su don ƙwararrun ƴan wasan caca da ƙwararrun ƴan wasa.Wannan zai iya ba su ƙwarewar wasan kwaikwayo mai dadi da kwanciyar hankali, yayin da rage gajiya da inganta wasan kwaikwayo.'Yan wasa na yau da kullun ba sa saya.

Amma tare da baje kolin wasannin wasa daban-daban da anka na wasa, da kuma ci gaban masana'antar kujerun caca, 'yan wasa na yau da kullun sun fara shuka kujerun wasan ciyawa a cikin zukatansu.Ana iya cewa buƙatun masana'antar kujerun wasan gabaɗaya tana ƙara faɗuwa

Ruwan da ke gudana a sama yana ci gaba da hauhawa, kuma masana'antun da ke ƙasa za su iya bunƙasa.

Daga wannan mahangar, shaharar kujerun e-sports ba za a iya raba su da shaharar wasannin e-sports ba, balle a ce an samu karuwar annobar.

Mai amfani yana da ƙarami kuma kujerar wasan mutum ce sosai

Baya ga yawaitar masu yin wasanni, masu yin wasannin su ma matasa ne, wanda kuma ke ba da damammaki wajen bunkasa kujerun wasanni na e-sports.

Bisa kididdigar da aka yi na "Rahoton Binciken Masana'antu E-Sports na kasar Sin 2021" wanda iResearch ya fitar, kashi 68.3% na masu amfani da e-wasanni na kasar Sin maza ne, kuma tsarar Z bayan 95 sun kai fiye da rabin yawan jama'a, wanda ke nufin The Masana'antar e-wasanni tana da ƙarfi sosai, kuma yanayin amfani da masu amfani shima ya bambanta.

Sa'an nan kuma masana'antar e-wasanni tare da maza a matsayin babbar kasuwar mabukaci za ta hauhawa ta hanyar wannan guguwar amfani da maza.

Don wannan, masu siyar da kujerun e-wasanni sun ƙaddamar da samfuran keɓaɓɓu da yawa don biyan bukatun mabukaci na matasa a zamanin Z.

Kujerun wasannin e-wasanni na gama-gari galibi sun dogara ne akan kujerun bokiti a cikin manyan motoci da motocin tsere, tare da fata kala-kala da kumfa mai kauri, da tallafin gwiwar hannu daidai, ta yadda masu amfani za su iya zama cikin kwanciyar hankali da zama.Dadi.

Kuma idan kuna son wani abu mafi sanyi, kuna iya ƙara hasken RGB, tallafawa gyaran motsi na al'ada, ta yadda kujerar wasan ku ta haskaka daga waje zuwa ciki, kuma kuna iya tsara soyayyar ku.


Lokacin aikawa: Agusta-05-2021